
Bomb Squad
Odyssey · Greg Hildebrandt & Tim Hildebrandt
Bomb Squad
{3}{R} · Creature — Dwarf
{T}: Put a fuse counter on target creature.
At the beginning of your upkeep, put a fuse counter on each creature with a fuse counter on it.
Whenever a creature has four or more fuse counters on it, remove all fuse counters from it and destroy it. That creature deals 4 damage to its controller.
Motor: se resuelve a mano
Rulings (2)
If the creature regenerates, the fuse counters are still removed and the four damage is still dealt.
Wizards of the Coast · 2004-10-04
If there are two Bomb Squads on the battlefield when a creature ends up with 4 or more fuse counters, both Bomb Squad abilities will trigger causing 4 damage each even though the first to resolve will destroy the creature.
Wizards of the Coast · 2004-10-04