False Dawn
False Dawn
Apocalypse · Dave Dorman

False Dawn

{1}{W} · Sorcery

Until end of turn, spells and abilities you control that would add colored mana instead add that much white mana. Until end of turn, you may spend white mana as though it were mana of any color. Draw a card.
Motor: se resuelve a mano

Rulings (2)

  • This card’s ability does not change any lands into Plains.

    Wizards of the Coast · 2004-10-04

  • This card’s ability does not change the color of any permanents.

    Wizards of the Coast · 2004-10-04