Vision Charm
Vision Charm
Visions · Greg Spalenka

Vision Charm

{U} · Instant

Choose one — • Target player mills four cards. • Choose a land type and a basic land type. Each land of the first chosen type becomes the second chosen type until end of turn. • Target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
Motor: se resuelve a mano

Rulings (1)

  • All lands changed are changed to the same type.

    Wizards of the Coast · 2004-10-04