
Cave-In
Mercadian Masques · Mark Tedin
Cave-In
{3}{R}{R} · Sorcery
You may exile a red card from your hand rather than pay this spell's mana cost.
Cave-In deals 2 damage to each creature and each player.
Motor: se resuelve a mano
Rulings
Esta carta no tiene rulings publicados. Es normal en cartas viejas.