Dance of Many
Dance of Many
Fifth Edition · Sandra Everingham

Dance of Many

{U}{U} · Enchantment

When this enchantment enters, create a token that's a copy of target nontoken creature. When this enchantment leaves the battlefield, exile the token. When the token leaves the battlefield, sacrifice this enchantment. At the beginning of your upkeep, sacrifice this enchantment unless you pay {U}{U}.
Motor: se resuelve a mano

Rulings (6)

  • If Dance of Many leaves the battlefield before its first ability has resolved, its second ability will trigger and do nothing. Then its first ability will resolve and put a token onto the battlefield. That token won't have any connection to a Dance of Many permanent, so it won't be exiled when a Dance of Many leaves the battlefield.

    Wizards of the Coast · 2009-10-01

  • Destroying the creature that was copied will not cause the token creature to be destroyed as well.

    Wizards of the Coast · 2004-10-04

  • Each Dance of Many is associated only with its token creature. If one Dance leaves the battlefield, only the corresponding token is affected, not all tokens from all instances of Dance of Many.

    Wizards of the Coast · 2004-10-04

  • The ability is targeted and checks the validity of the target when put on the stack and when resolving. If the creature is not still there when the copy ability resolves, the ability doesn't resolve and no token is put onto the battlefield. This card remains on the battlefield as an enchantment with no token.

    Wizards of the Coast · 2004-10-04

  • The mana cost is copied.

    Wizards of the Coast · 2004-10-04

  • Treat the token as entering as a copy of the chosen creature. If that creature normally gets counters when entering, the token creature gets counters.

    Wizards of the Coast · 2004-10-04