
Nightscape Familiar
{1}{B} · Creature — Zombie
Rulings (10)
A spell you cast that’s blue and red costs {1} less, not {2} less.
Wizards of the Coast · 2022-12-08
Activating the ability creates a replacement effect that acts like a shield, replacing the next time Nightscape Familiar would be destroyed that turn. This shield works against effects that try to destroy Nightscape Familiar or lethal damage that would be dealt to Nightscape Familiar.
Wizards of the Coast · 2022-12-08
Nightscape Familiar can regenerate even if it isn’t in combat, it’s already tapped, or it’s undamaged.
Wizards of the Coast · 2022-12-08
You can activate the regeneration ability even if Nightscape Familiar isn’t at risk of being destroyed.
Wizards of the Coast · 2022-12-08
The lower cost is not optional like with some other cost reducers.
Wizards of the Coast · 2004-10-04
Can never affect the colored part of the cost.
Wizards of the Coast · 2004-10-04
This can lower the cost to zero, but not below zero.
Wizards of the Coast · 2004-10-04
If this card is sacrificed to pay part of a spell's cost, the cost reduction still applies.
Wizards of the Coast · 2004-10-04
The effect is cumulative.
Wizards of the Coast · 2004-10-04
The generic X cost is still considered generic even if there is a requirement that a specific color be used for it. For example, “only black mana can be spent this way”. This distinction is important for effects which reduce the generic portion of a spell's cost.
Wizards of the Coast · 2004-10-04